Arneson,+Casey

Casey Arneson

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media type="custom" key="8302984" media type="custom" key="8315502" media type="custom" key="8396666" I designed an education plan based around football. I have prepared plans for my Physical Education class as well as a hypothetical Math, History and English. The Phys. Ed. lesson includes lessons in how to play the game properly and working on techniques for playing to the best of my student's abilities. In Math we will be using geometry to determine the best way to take angles on the field as well as kick field goals. In History the students will research the history of the sport and track the development of where it has come to where it will be going. Then in English the students will read a documentary about or written by a player and do a report on it. media type="custom" key="8412578" media type="custom" key="8470130"

Name: Casey Arneson Date: 3-2-11 Course: Technology for Teachers Assignment: Instructional Software Evaluation **Instructional Software Evaluation #1**
 * Privacy Playground: The First Adventure of the Three Cyberpigs. || http://www.media-awareness.ca/english/special_initiatives/games/privacy_playground/flash/start.html || Instructional Role: Instructional and cautionary. Warns kids of the dangers online. ||

**Analysis:** This game is a decent way for children to learn the dangers of the internet paticularly about giving out private information. In my opinion this program is best suited for an after school program or at home, I don't see how internet safety fits into a regular school curriculum. Unless of course the school offers technology courses for the younger students. I would neither use this in the future or recommend it for use by other teachers. It is just not engaging or that educational. **Instructional Software Evaluation #2**
 * Concentration || http://www.teach-nology.com/web_tools/games/concentration/ || Instructional Role: Developing memory and concentration skills. ||

**Analysis:** This was a decent game for developing memory skills and stimulating mental growth. I believe that by playing this consistently a child's ability to retain knowledge may increase and their attention to detail will also benefit. In the classroom this could be used as a learning tool, but I don't believe that you would have the class time to play this consistently enough to see benefits. I would neither use this or recommend it to teachers for classroom use.

**Instructional Software Evaluation #3**
 * Connections: Can you solve our science puzzles? || http://www.bbc.co.uk/radio4/science/puzzle4.shtml || Instructional Role: Use prior knowledge to solve school related puzzles. ||

**Analysis:** This game was a series of puzzles that increase in difficulty as you go along. I myself was only able to get up to the Chemistry section, but back in high school I may have performed better. This game draws upon a student's prior knowledge in order to solve the puzzles and is good for sharpening minds. I don't know which classroom this would be appropriate for because it seemingly covers all areas of study, but I would defiantly use this game and recommend it to other teachers.

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