Reid,+Ethan

media type="custom" key="9071160"media type="custom" key="8995408"media type="custom" key="8315528"media type="custom" key="8315376"Ethan Reid

//ethanreid000.edublogs.org/2011/03/16/tech-while-teaching/

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This lesson is going to be revolved around basketball. I will instruct the class to do research on the history of basketball. The students will have to write a one to two page paper on the research that they found. During the week, the class will be watching exercise videos, and as a class, the workouts will be completed. I will also have a sportsmanship quiz that each student will be required to take. After the quiz is taken, we will have a class discussion of good sportsmanship. The class will be divided into groups of two or three. Each group will be responsible for creating a presentation that includes the correct or incorrect ways of playing safely during basketball. I will also show the students a video on how to properly shoot a free throw. I will then ask the class to write down, in their own words, three steps to shooting a free throw properly. A video of correct defensive stance will also be showed. I will expect the students to learn the correct way and show me how to correctly stand in defensive postion, as if I had never played the sport before.media type="custom" key="8428570"

Name: Arica and Ethan Date:2/23/11 Course Assignment ** ED 110 Hardware Reflections and Project ** ** Directions: ** Reflect on the role computers play in your personal, academic, and professional life and answer the questions below. Then complete the project below. After you complete both parts of this assignment submit this to me via email and upload it on your wiki page.

** Reflections: ** 1. Describe your memories of the first time you used a computer. How old were you, and in what setting did it occur: at home, in school, at work? Did you feel intimidated by it, or was it a new, fun challenge for you? What made it a fearful or pleasant experience? (Arica) The first time I used a computer was whenever I was in the third grade. We had to use the computer in a class we had called computer lab. It was not hard for me at all to get adjusted to how to use the computer. Computer lab was used to teach us how to use the computer though, so I learned a few things, but not many. At times it was a fearful experience for me because I would click on the wrong thing or press enter at the wrong time, and I felt that I had ruined the whole thing. (Ethan) When I first used a computer I was 9 years old. I first used one when I was at home. I remember I was waiting anxiously when my parents went to buy our new computer. When they got home I was excited to use this new technology. When I first got on I was not intimidated at all, I hopped right on and had a blast. It was very pleasant because the first thing I did was got on the paint program and went to town on it.

2. If there were no outside influences, such as school or work, requiring you to use computers, would you choose to use them? Why or why not? (Arica) I don't think that I would use a computer if there was any outside influences. Computers just distract us from what we have to get done. If I was never introduced to a computer, then I do not think I would have ever gotten hooked on it without the influence. (Ethan) I would choose to use computers. I think they are very helpful for everyday use. I just overall enjoy having a computer by my side.

3. Reflect on how computers affect your life. List three ways in which your life is different because of computers. (Arica and Ethan) We are both constantly checking our Facebook whenever we are really supposed to be doing homework. Computers have had a positive impact with our school work, because it is easier to search for things on the internet than it is to go to the library and search for it. Computers have affected our social life as well. We can talk to each other via email or chat instead of talking to them in person. This can become a bad habit and also can be a good/bad thing.

** Project: **

Imagine this scenario – Because of your demonstrated teaching skill and technological knowledge, you have just been awarded $20,000 to spend on computer technology (including accessories) for your classroom. How will you spend this money? For each item, describe what you will purchase and how many. Conclude with a short essay of 250 words explaining how you will use these items in your classroom. (Arica and Ethan) We would first start off by buying 30 laptops for our classroom. Each laptop costs close to $300. We would also buy a Smart Board. A smart board costs between five thousand to ten thousand dollars. This is including all of the accessories as well such as an LCD projector and also a projector and light bulb. Another technological accessory that we would buy would be a computer for the classroom. This computer will be a Mac. The cost of the computer ranges between$ 1,138-$1,189.

** SUGGESTIONS: ** • Be specific and realistic. List quantities, specific items, and prices. You may use local retail prices or (the usually lower) prices from online or mail-order sales. • You might like to set up the budget in a word-processing table or in an electronic spreadsheet: item, quantity, price, etc.

Name: Ethan Reid Date: 2/26/11 Course: tech for teachers Assignment ** ED 110 Instructional Software Evaluation ** · **Instructional Software Evaluation #1** || Instructional Software Title (Choose 3 games to play on the websites above)


 * Website Link (copy exact URL) || Instructional Role: (drill & practice, tutorial, simulation. instructional game, or problem solving) ||
 * “Diabetic dog” || http://nobelprize.org/educational/medicine/insulin/game/insulin.html || simulation ||

**Analysis:** After playing the game what do you think the instructional benefit is for the student. Your analysis should include insightful reflections on the role this instructional software program could (or could not) have on instruction, describe what place it should have in a classroom with the appropriate age group, and if you would use it yourself in your future classroom and/or recommend this program to other teachers. This analysis should be at least one paragraph for the selected instructional software. I played this game called diabetic dog. This game was not benifical at all. It was about helping a dog with diabetes survive and it showed cruel things. I would not suggest this game to any age group. This game should not be played in the classroom.

**Instructional Software Evaluation #2** || Instructional Software Title (Choose 3 games to play on the websites above)


 * Website Link (exact URL) || Instructional Role (drill & practice; tutorial, simulation. Instructional game, or problem solving) ||
 * Connection || http://www.bbc.co.uk/radio4/science/puzzle.shtml || Problem solving ||

**Analysis:** After playing the game what do you think the instructional benefit is for the student. Your analysis should include insightful reflections on the role this instructional software program could (or could not) have on instruction, describe what place it should have in a classroom with the appropriate age group, and if you would use it yourself in your future classroom and/or recommend this program to other teachers. This analysis should be at least one paragraph for the selected instructional software. The instructional benefit for this game is problem solving. One must make a path and follow it according to addition. One must figure out how the path goes and get it right or start all over. This game could be highly affective for certain students. It is a very simple game I think. The ages for this game I think should be ages 8-12. I wouldn’t use this game in my classroom because I would not be using math.

**Instructional Software Evaluation #3** || Instructional Software Title (Choose 3 games to play on the websites above)


 * Website Link (exact URL) || Instructional Role (drill & practice; tutorial, simulation. Instructional game, or problem solving) ||
 * Mummy maker || http://www.bbc.co.uk/history/interactive/games/mummy_maker/index_embed.shtml || Drill and practice ||

**Analysis:** After playing the game what do you think the instructional benefit is for the student. Your analysis should include insightful reflections on the role this instructional software program could (or could not) have on instruction, describe what place it should have in a classroom with the appropriate age group, and if you would use it yourself in your future classroom and/or recommend this program to other teachers. This analysis should be at least one paragraph for the selected instructional software.

The instructional benefit for students playing this game would be drill and practice. In this game they teach you how to mummify an Egyptian. When they finish telling you they send you on your own to mummify one, you have to do it right. This game would take place in a history classroom defiantly. The appropriate age group for this game would be ages 16-18. media type="custom" key="8981422"